

I think that having the possibility to sacrifice industrial amounts of nightmare fuel (every 400 HP minion with a night sword and a nightmare armor costs 18 noghtmare fuel, and 26 for each beyond the 2nd. Maxwell simply doesn't get any better than 2 free chopping guys.

The idea behind this rework sprouts from my experience of 500 days of Maxwell and subsequent 1200 days of WX-78. The last thing Maxwell would need to top the rework off are some kinds of booster shots for his sanity, allowing him to hire theoretically infinite amount of puppets - produced with some nightmare fuel, bee sting and 2 papyrus. Regardless, the minions would always drop a single piece of nightmare fuel. These fighting minions would slowly regenerste their health outside of combat. It would be very useful if Maxwell could "feed" his puppets additional Nightmare Fuel to grant them bonus HP - 75 for each piece and 25 for each piece beyond 3rd. Armor would grant only 1/3rd of its defensive power. These items would be lost indefinitely as the puppets die, but would never be destroyed when onnpuppets. To buff them, I would suggest allowing Maxwell giving his shadows items such as better weapons or armor. The definition of useless - dies in a single or a few swings and deals nearly no damage. The second and the most important thing are his warriors. And when the puppets would be doing so, avoiding the trees Maxwell will chop soon - so basically, choosing the farthest available tree whenever Maxwell is in a highly clustered set of trees - like every wood farm. The first thing would be enhaning his gathering puppets AI to make them chop or dig ONLY when Maxwell's holding respective tool.
NOTCH HYTALE HOW TO
I came with an idea on how to fix Maxwell. I think he deserves not much a buff, but a fundamental change to the Codex Umbra. Besides gathering resources, he poses no danger during the fight for even with the top notch armor, he's ultimately very, very frail. So, it's no news that Maxwell is not the best character.
